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We have finally bought the commercial C4 Engine license, and are now ready to begin serious development. Thanks to everyone who has helped us achieve this goal. Thank you for your support!

For giving donations, please go here:

http://gamestudios.ucoz.com/index/0-8


Current Donation List:

- Doctor B
- theOneAwaited
- Force
- gamestudios

Views: 49653 | Added by: gamestudios | Date: 2008-01-04 | Comments (268)

This week has been a busy week for us, as we have recieved tons of emails from some of the most experienced artists on conceptart.org. We've seen some remarkable work from many of these artists, but had to choose only the ones that would be the most fitting for our concept positions. We are still looking for more people to fill some of these positions. Please apply as soon as possible, as these positions are limited. Here's the following list that made it to the team roster. Everyone, welcome to the team!
Concept Department Additions:
Jason - Concept, Illustrator
Pascal - Concept, Illustrator
Cheo - Concept, Illustrator
TitusStar - Concept
Views: 14206 | Added by: gamestudios | Date: 2007-12-03 | Comments (7)

Join the Xtrusion project game development team. Right now we're looking for persons to fill the following roles:
  • Concept Artists
  • 3D Modelers
  • 3D Animators
  • Texture Artists
  • Level Designers
  • Programmers
  • GUI Designers
  • Game Designers

For any questions regarding the Xtrusion project, please send an email to dominatorart@gmail.com
 

Views: 7569 | Added by: gamestudios | Date: 2007-11-09 | Comments (3)

This is the homepage for Xtrusion project. We have been working on the Xtrusion project for several months now, but the development has been kept private until now. We are proud to announce that Xtrusion project is moving from preparation stage, to pre-development stage of the game production. We are currently in need of dedicated members who are willing to join this project in hopes of developing one of the best MMOFPS games on the market today. All work on the game is paid based on the amount of shares that a person holds while developing the game. All developers who join the project will hold a specific amount of shares based on the amount of work that they will do, and submit. Once the game is accepted by the publisher, and is out for production, everyone who has worked on this project will be paid based on the amount of shares they hold. Shares will be based off the profit that the game makes for the company.

... Read more »

Views: 1966 | Added by: gamestudios | Date: 2007-11-09




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